Hi there! I'm a tools and audio programmer devoted to designing tools that simplify complex tasks.
My skills and experience help me tackle technical challenges from different viewpoints, whether as an end-user, designer, or programmer.
A 1930s-inspired open-world MMO where players venture into the untamed jungle as adventurers searching for gold.
A dynamic procedural wind audio system for first-person games in Unreal Engine.
A controllable true first-person character with physics interactions for demo purposes.