About Me
Tim Verberne
I’m a C++ programmer with 2 years of experience in the game industry, and I’ve found my niche in tool development and procedural content generation. With a solid background in audio and digital signal processing, I enjoy working with the Unreal tech stack, including the Slate UI Framework, to create tools that simplify the development process. I’m all about clear communication and thrive in a collaborative, user-focused environment where cross-disciplinary teamwork is key.
Skills
C++ Programming
Procedural Content Generation
Editor Tool Development
Sound Design
Slate UI Programming
Audio Implementation
Blueprint Visual Scripting
Middleware Integration
Software & Tools
Unreal Engine
Perforce
Visual Studio
Git LFS
Rider
Plastic CSM
CLion
Wwise