Metro Awakening
Metro Awakening is a story-driven first person adventure built for VR that blends atmospheric exploration, stealth and combat.
At Vertigo Games Amsterdam, I contributed to the development of tools and engine improvements for the VR game Metro Awakening and future projects.
Activities
- Developed an in-editor texture atlas tool in C++, including a custom editor using Unreal Engine’s Slate UI framework.
- Upgraded the in-house dialogue editor with Eleven Labs’ text-to-speech API for generating placeholder dialogue.
- Worked on engine features and bugs.
- Led research on procedural content generation and controllable GenAI.
- Implemented audio and provided technical support to the audio team.
Project:
Metro Awakening
Software:
Unreal Engine 5
Language:
C++
Year:
2024